Zendikar Storm Bringers

Session #4

The season of the year is Fall. No sailors would risk crossing open water in the winter, where the likelihood of a Roil storm could compound the problem. The next morning in the city of Onamey, the sailors begin loading food and rations enough to last the trip there and back. THe captain makes his prayers (Emroi joins him) and then they set off for voyage.

There is 9 crew members plus Captain Fenrir plus the 5 adventurers. It's a 370 mile journey one way, and it would take the Longship @ 3 MPH 5 days of sailing to get to the destination. Upon reaching the destination, the ship will anchor off shore, and the adventurers will use the one row boat to get to land.

Day 1: Dorsal fins pop up in the water every now and then. Crew says, "Sharks. They're harmless, unless you have to walk the plank." The adventurers decide to learn how to sail and learn how to fish. Emori tries to lasso a shark, but no success. Rolzer focuses on his figurine of a silver raven and realizes that it turns into a real raven for 12 hours, which he named Red. While at sea, it dawns on them that they have almost no information about how to find the blue stone. They ask around, but they don't learn much.

Day 2: They befriend Dobby. They eat rations. There are some clouds in the distance. They ask Captain Fenrir to have one of their men stay on the shore and light fires so the smoke will help them find their way back. Rolzer focuses on the Wand that he found, and came to the realization that the wand told him that his Silver Raven Figurine was magical. Emori sleeps on top of the mast.

Day 3: The sun is at high noon, Emori can feel his cube emanate power and Crow can feel a tingling sensation from her connection to wild magic. Captain Fenrir shouts, "Get Down!" Another Roil Storm strikes. A bolt of lightning cracks out of the sky, as if it came from another dimension, and strikes the mast at its base! A splintering crunch fills the air as the mast topples over into the water and the middle of the Longship begins to break in two. The ship is about to sink. They have 30 seconds to react. All the adventurers run to the rowboat and guard it. Dobby is with them.

The rest of the crew beg to go on the rowboat, but the Hound intimidates them back (their memory of him chasing away the Manticores still fresh in their minds). The crew protests by holding the crates of rations hostage and the boat sinks.

Emori starts to use Mend to build a makeshift raft, while Crow is trying to get into the rowboat. All of the other crew members start calling for help and swimming toward the rowboat as sharks return to the area. Dobby starts beating one of his former crew members with an oar and pushes him away. He shouts, "We can't let them on the boat or they'll capsize us!" He holds out the other oar, "Someone help me keep them away!" The Hound grabs the oar.

Emori wants to find a way to save the crew, and immediately distrusts Dobby, so he fires a Radiant Bolt at Dobby and kills him. The Hound drowns a couple of the crew members. Sharks start eating some of them and the water turns red with blood. Crow gets into the rowboat, but Emori makes a tremendous leap from his raft to the boat and tries to push all of his party members off of the boat for not saving the crew. Emori resists a sleep spell from Diemetes, but then gets caught in a net thrown by Rolzer. The Hound throws Emori into the water and stabs him once. The blood draws a shark which takes a huge bite of Emori and the Hound quickly let go of the net. Emori and the shark go under. In a final act of desperation, Emori makes a quick prayer to his god and shoves the cube into the shark's mouth. In a flash of light, Emori finds himself and the shark floating in the Air Domain. Without water to breath, the shark dies and Emori hacks at its carcass to get the cube back.

The rest of the party believe that Emori is dead. Believing their life to still be in danger, Rolzer drinks his unidentified magical potion, hoping it can help him survive this situation. It was a Potion of Animal Friendship, and he finds himself befriending one of the sharks, quickly named Jimmy. They finish fending off the crew, however, they do let the last 2 (Captain Fenrir and Mitt) onto their row boat. They were exactly half way toward their destination and they have to decide whether to continue on, or turn back and go home. They push onward to find the blue stone. Rolzer is now standing on Jimmy the Shark's back, and uses Jimmy to pull the row boat for the next 24 hours. Then they make the 2 sailors do the rowing the rest of the way. After reflecting on their actions, the Hound and Diemetes turn evil.

Emori studies his cube while floating in the air. His faith tells him that he should interact with one of the other sides of the cube. He does, and it returns him to the Material Plane, on a beach, where he can see a rowboat approaching. Emori hides in Turntimber Forrest while listening to their conversation.

The group decides to keep the 2 sailors alive and tell them they have to prove their worth. Turntimber Forrest is thick with underbrush and moss-covered trees. There doesn't seem to be any signs of civilization. Anything that might resemble a trail is really overgrown. A perpetual fog hangs in the air, carrying an acrid whiff of poison. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled. The party gives weapons to the sailors and tell them to hack the branches to clear a path, while Crow carves "X's" in trees to mark their path.

There is a moment where Crow suddenly sees a gold-skinned woman standing behind the one of the trees she was carving. The lady says, "You must stop damaging my forest at once." And then the tree that Emori was hiding behind comes to life and pushes him into the open and says, "I found another tresspasser." Shock and disbelief are on all of their faces at the sight of Emori alive. Crow drops her carving knife and apologizes for damaging the trees. The lady wants them to leave, but Crow insists that all they want is a blue stone and they will leave. The lady (Dryad) says they won't be successful, just like the previous party. Crow says, "But if you help us find it, then no one else will bother your forest again." The Dryad agrees to lead them to it, however, it is the Ancient Green Dragon that found the blue stone first and keeps it in its lair.

The Dryad and Treant lead the way and tell other fey creatures to not bother them, however there are some creatures of the forest that they have no control over. The group fights a Shambling Mound, which kills both of the sailors. The Dryad leads them to the entrance of the Dragon's Lair and says goodbye. The adventurers are pretty certain they never would have found this place had they not had the Dryad's assistance. Small animals like birds and squirrels look at the group funny. They tie a string across the cavern entrance with tin cans as a makeshift alarm. They rest up outside the cave, and the Hound and Diemetes are pretty certain that they can kill the dragon. They agree to a plan of distracting the dragon while the others find the blue stone. The next morning, it becomes apparent that the dragon wasn't in its lair.

The sound of giant leathery wings can be heard behind them and a gargantuan ancient green dragon forcefully lands, breaking trees like twigs under its weight. Any confidence that the Hound had of slaying the dragon is now gone, as its scales look thicker than any armor he's ever seen. They are now standing in between the dragon and the entrance to its lair. Frightened from its terrifying presence, they immediately run away from it into its lair as it roars ferociously and chases them.

As they run full speed for their life, they encounter a fork in the road. In a split second decision, Rolzer, Emori, and Crow go right, while the Hound and Diemetes go left. The Hound and Diemetes find themselves at a dead end as they enter a room with a bunch of hatched dragon eggs and dozens of wyrmling hungry eyes staring at them from a ledge. Diemetes and the Hound turn back and found the gargantuan dragon had cut them off. It takes a deep breath and blows a toxic cone of poisonous breath at them, killing them instantly.

Against all odds, the other 3 adventurers find a spherical blue stone – the roil stone. Without any other option, they huddle together and Emori activates his cube and they disappear back to the Air Domain. Safe. Crow and Rolzer are in awe. After calming down, they agree that they should return to the city of Onamey.

Session #3

Diemetes had read further in the Dwarven Excavation book. He read about the Axe of Dwarvish Lords, the Stone of Controlling Earth Elementals, and about the Dwarven Kingdom of Urden that uncovered an ancient tablet that contained numerous foreign glyphs. While many academics and ardents tried to decipher the text, they were largely unsuccessful. However, they were able to pick one glyph out: The Nine Hells. Oddly enough, the party has seen that symbol before – one one of the sides of the cube.

The Storm Bringers slept through the curfew and awoke ready to get back to adventuring. However, they needed supplies and went to the market. Crow wanted to tell the guards that she knew Jeremy, the boy that was murdered yesterday. Rolzer, the rogue, went looking for a Poisoners Kit. So while the others were busy shopping, Rolzer went down an alley that had a Thieve's Cant symbol indicating "this way". Upon venturing deeper into the alley, he successfully resisted a Hold Person spell, but then was surprised as an attacker followed up with a poisoned dagger that paralyzed him. He was quickly dragged into a cellar and tied up to a chair, with a gag put in his mouth and a blindfold put on.

While bound to the chair, the attacker spoke to someone named Asmodeus (though no other voice in the room responded) and said that he would make another sacrifice in hopes that Asmodeus would reveal the location of The River Styx. While the other adventurers noticed their friend was missing and found a small trail of blood in the alleyway, they were too little too late as they opened the cellar door and watched as the murderer slit Rolzers throat. It took Emori a full round before he cast Cure Light Wounds and brought Rolzer back from the brink of death. The attacker, who the party thinks might be The Ferryman murderer, curses in some foreign language and shouts, "No! You will not take my sacrifice from me!" He stabs Rolzer in the shoulder, but it isn't enough. The party kill the attacker and immediately alert the guards.

After some initial questioning from the guards, it immediately became apparent that the group needed to be separated and interrogated individually. After a lengthy line of questioning, the guards let them go. But the captain of the guard truly believes that the man they killed was The Ferryman murderer and wants to call it a case closed and give the party all the credit. However, the party feels that the evidence was less than concrete, but they allow the captain to close the case and have the town crier announce the good news tomorrow (increasing their renown). Upon going back to their apartment, they find all the furniture thrown about with a note on the ground that says, "I know." They realize that the Ferryman either wasn't acting alone, or was still out there.

After a short rest, they go back to visit Tarhoon, a wealthy Dragonborn merchant, that wanted them to work for him in complete secrecy. While they may not earn renown in this way, they will earn wealth. Tarhoon says, "Legend claims that the Roil's wild magic sometimes materializes as a solid blue stone. I want you to find it. It's last known whereabouts was in Turntimber Forest." The party decides that they want to be known as a separate organization when working for Tarhoon and decide upon the name "Dark Horizons." They ask for other jobs that Tarhoon may want completed along the way. He says that he will reward them for every 'hand' belonging to a member of the Valakut House. He also says that there is a man very much like himself in the city of Halimar named Renis. He would like him killed. The party decides to search for the blue stone first and will pursue Renis afterward.

The commission a ship called "Panocha de las Ballena" to sail them to the forest, and Tarhoon gives them a lot fo supplies to increase their chance of success. They say goodbye to Lopen and tell him that he can rent out their room to someone else. They set sail and hug the coast line. As darkness descends, 2 Manticores attack the ship. In a feat of stunning bravery, the Hound intimidates the Manticores and makes them fly away. The entire ship looks at the Hound in awe. Tales will be told of his bravery when the ship reaches land.

Before heading out to deep water, the ship makes one last stop in a small town called Onamey, known for its women and brothel. Rolzer follows 2 commoners carrying a wheelbarrow and acting suspicious. He murders them both and takes their belongings, gaining a potion, a figurine of a silver raven, a wand, and 2 scrolls. Apparently, they were preparing for some sort of ritual.

While the others had fun with the women of the brothel, Emori encountered a Sea Hag. She was jealous of the beauty of the women here and clawed at their face. The Sea Hag dismissed her illusory appearance and revealed her true form. She was so unfathomably ugly that the sight of her killed many onlookers. It's effects didn't bother Emori and the Sea Hag was slain.

Session #1

Starting in a large city named Sea Gate, the adventurers were approached by a young man and handed them a pouch and a silver coin and demanded that they finish delivering the item to a man named Renis in Halimar. Upon opening the pouch and revealed a strange cube inside, bandits immediately attacked.

During the battle, Emori broke a window to Lopen's blacksmith shop, and one of the bandits fell dead into the city well. Lopen made the adventurers go scavenging for him to repay his broken window. [In the world of Zendikar, many Expeditionary Houses go scavenging to look for lost history and artifacts that might help man find a way to defeat the Eldrazi Titans. Scavenging is a legit way to earn renown. Anyone starting off down this career path is known as a Dirt Digger]

Advised not to trespass into Expeditionary House territory due to legal ramifications, the adventurers did so anyway. They came across some charred remains, as well as a Fire Elemental. The Hound fled in terror and so did the others. The party also experienced the unpredictable effects of the Roil as a massive sandstorm delayed their travels by an hour. They came across a sunken plateau and found a hidden man hole. This dungeon led them deeper underground.

They accidentally triggered a poison dart trap, then fought a Carrion Crawler. They had to return to Lopen to heal up and delivered some rusted weapons and a man hole cover to help his blacksmithing.

Session #2

Emori awoke from a powerful dream of being caught in a thunderstorm. Wind is blowing freezing rain into your face, pelting it with painful pinpricks until the cold finally numbs your face. The lightning lights up the night sky, revealing a horrible tempest in front of you. You’re alone, nowhere to hide from the storm. The wind picks up and now you’re having trouble opening your eyes. It’s as if the Roil itself is trying to rip you from the earth. Then a massive booming voice echoes from the clouds, and with each word spoken, your cube seems to vibrate as well, “Emori, the journey ahead is clouded and full of peril. Your will will be tested. Those among you may not always see. But when a dragon flies, a drow dies. When a shark swims, the tide thins. When mountains shake, the eldrazi wake.”  Emori can now use the cube as a holy symbol.

Lopen tells them “While you were gone, the city watch came by again to clean up the dead and fish the guy out of the well. They also started asking what all the fighting was about. I told them that I didn’t know anything, except that you were all working for me to fix my window. The question is, do you think they’ll find anything on that dead body they pulled from the well that might make them come back here again?"
Lopen: "If the city watch comes asking, your best bet is to tell them that you were defending yourself. Don’t mention the boy, or they might start asking him questions that you don’t want him to answer. You hear? You might be able to get the city watch off your back this once, but if they catch you in another scuffle, then it won’t be coincidence anymore." 

The party, now known as the Storm Bringers, went to the University in Sea Gate to purchase some healing potions (which they never ended up doing). Rolzer wanted to steal a root, but gave up on his urge. Crow and Diametes found some interesting books to read to research more on the cube. They paid to rent the books for a month. The Book of Dwarven Excavations revealed information about a psionic mask, a possessing liquid, a gem that can talk, a cursed/unholy ring, and an Eldrazi skull.

The Storm Bringers went back to the dungeon that they hadn't finished searching. Going deeper into the cave, they fought 2 minor Eldrazi that rusted metal upon touch. Then they were ambushed by a Bulette. They decided to venture down the Bulette tunnel instead of deeper into the dungeon – this led them to a Hobgoblin lair. They killed numerous well equipped hobgoblins and recovered their armor and weapons to bring back to Lopen.

Upon return to Sea Gate, there is a huge crowd gathering. The boy has been murdered. His head rested on top of a crate, with the rest of his body fit inside it. The words “I know” were written in blood. The crowd is murmuring. “It’s him; he’s back.”

“The city watch were never able to catch him. The town crier called him “The Ferryman” because the boxes always had a city from the nine circles of hell written on it.” The siren wails and the crowd starts to disperse as everyone obeys the curfew. This of course signals that the tides are low and the port is closed.
Someone put a hand on The Hound's shoulder. “Funny to see you here. Admiring your work are you? You show up one day, the boy is murdered the next. That's something I can't ignore. I'm gunna keep my eyes on you – and you've got a face that no one can forget.” The guards start cleaning up the scene.


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